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Sangokushi: Koumei-den cover

Sangokushi: Koumei-den

Sega Saturn · Released April 1, 1996 · Developed by Koei · Published by Koei

Single player
Strategy
Loose
CIB
Sealed

Price lookup wires up in Phase F (PriceCharting)

Summary

Sangokushi Koumei-den is the second installment in the Sangokushi Eiketsuden series. Unlike its predecessor, Sangokushi Kōmeiden relies heavily on the player's ability and success in each combat to determine how the game will conclude. The game tracks the player's overall record by monitoring the character's overall health and counting the number of times the player has resorted from battle and restarted a level, in addition to having decisions at the beginnings of most stages that affect troop placements for both sides, event triggers, and the items found in armories and granaries. Zhuge's health will be badly harmed if he takes too many rounds to reach a specific point in the tale, or if he restarts fights too many times, and if he becomes too weak, he will die before the final Battle of Wuzhang Plains takes place. If the player's skill level is high enough, Zhuge Liang will pretend to die, leading his adversary, Sima Yi, out into the open. After then, the game will go to the last chapter, which will feature a series of climactic conflicts against the kingdoms of Cao Wei and Sun Wu.

Details

Game Modes
Single player
Developer
Koei

Also known as

AliasSan Goku Shi: KoumeidenAlternative spelling

Release history (4 entries)

DatePlatformRegion
Apr 1, 1996PC (Microsoft Windows)
Feb 14, 1997PlayStation
Mar 28, 1997Sega Saturn
Feb 27, 2005Game Boy Advance

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