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Kururin Paradise
Game Boy Advance · Released December 6, 2002 · Developed by Eighting · Published by Nintendo
★ 70Total 70Single playerMultiplayer
PuzzleArcadeActionFantasyKids
Loose
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CIB
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Sealed
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Price lookup wires up in Phase F (PriceCharting)
Summary
Kururin Paradise revolves around avoiding collisions as the player maneuver a robot through levels. The robot is shaped like a stick, and constantly spins.
The second in the Kururin franchise, Paradise involves navigating complex levels with a constantly-rotating robot. Spring objects within levels change the direction of rotation when collided with, and an unlockable ability allows for increasing the speed of rotation. The player has three hit points. After three collisions with objects in the level (discounting the aforementioned springs), the level is re-started. Some levels have intermediate points that replenish health fully. However, they do not save progress. If the player loses all of his or her hit points, they still restart the level from the beginning.
Almost all of the game is in Japanese.
Screenshots
Details
IGDB Rating
70.15 / 100
5 ratings
Total Rating
70.15 / 100
5 (user + critic)
Game Modes
Single player · Multiplayer
Perspective
Bird view / Isometric · Side view
Themes
Action · Fantasy · Kids
Developer
Eighting
Also known as
China转转棒天堂Chinese title - traditional
Release history (3 entries)
| Date | Platform | Region |
|---|---|---|
| Dec 6, 2002 | Game Boy Advance | — |
| Dec 9, 2015 | Wii U | — |
| — | Game Boy Advance | — |
Videos
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