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SNK vs. Capcom: SVC Chaos
Neo Geo · Released July 24, 2003 · Developed by SNK Playmore · Published by Mega Enterprise
★ 70Total 69Single playerMultiplayer
FightingAction
Loose
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CIB
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Sealed
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Price lookup wires up in Phase F (PriceCharting)
Summary
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
Screenshots
Details
IGDB Rating
70.13 / 100
20 ratings
Total Rating
69.06 / 100
21 (user + critic)
Game Modes
Single player · Multiplayer
Perspective
Side view
Themes
Action
Engine
Neo Geo MVS
Developer
SNK Playmore
Also known as
AliasSVCAcronym
JapanEsu Enu Kei Bāsasu Kapukon Esbuishī KaosuJapanese title - romanization
AliasSVC Chaos: SNK vs CapcomAlternative title
Release history (8 entries)
| Date | Platform | Region |
|---|---|---|
| Jul 24, 2003 | Arcade | — |
| Nov 13, 2003 | Neo Geo AES | — |
| Dec 23, 2003 | PlayStation 2 | — |
| Sep 28, 2004 | Xbox | — |
| Oct 7, 2004 | Xbox | — |
| Mar 18, 2005 | Xbox | — |
| May 1, 2005 | PlayStation 2 | — |
| May 13, 2005 | Xbox | — |







