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Shin Megami Tensei
Wii U · Released October 30, 1992 · Developed by Atlus · Published by Atlus
★ 71Total 70Single player
Role-playing (RPG)AdventureFantasyScience fictionWarfare
Summary
The story follows a nameless protagonist who lives in near-future Tokyo. When a portal to the realm of demons is opened, United States officials order a nuclear attack on Tokyo. Transported with two other supporting characters thirty years into the future, the protagonist finds the Earth ruined by a demon invasion, which is now the stage for an escalating conflict between the Order of Messiah and the Ring of Gaea, conflicting cults who wish to bring about kingdoms for their respective patron deities (YHVH and Lucifer). The story is influenced by moral decisions the protagonist makes, aligning him either with the Order, the Ring of Gaea, or setting him up as an independent agent.
The gameplay uses first-person navigation of dungeons and turn-based battles against demons. The player can recruit demons as allies by talking to them rather than fighting them, and two to three demons can be fused to create new demons.
Screenshots
Details
IGDB Rating
70.51 / 100
30 ratings
Total Rating
70.26 / 100
31 (user + critic)
Game Modes
Single player
Perspective
First person · Bird view / Isometric
Themes
Fantasy · Science fiction · Warfare
Developer
Atlus
Also known as
AliasSMTOther Alias
Alias真1Acronym
JapanNew Reincarnation of the GoddessJapanese title - translated
Release history (4 entries)
| Date | Platform | Region |
|---|---|---|
| Oct 30, 1992 | Super Famicom | — |
| Mar 14, 2006 | PC (Microsoft Windows) | — |
| Feb 13, 2007 | Wii | — |
| Jul 3, 2013 | Wii U | — |
Videos
Storyline
Shin Megami Tensei takes place in a near future Tokyo, first in the year "199X", and then 30 years later in a post-apocalyptic version of the city. A rift has been opened to another world, allowing demons to invade Tokyo; by using a computer program, humans are able to communicate with and summon the demons. Across the story, moral alignments are portrayed in various ways: alongside the middle "neutral" pathway, the "law" faction believes in establishing a logical order at the expense of feeling and freedom, while the "chaos" faction espouses unlimited freedom for the individual while discarding the weak.
Ports
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