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Magna Carta: Tears of Blood

PlayStation 2 · Released November 11, 2004 · Developed by Softmax · Published by Atlus

Total 40Single player
Role-playing (RPG)Fantasy

Summary

Magna Carta: Tears of Blood is a Korean-made RPG in Japanese style, and a sequel to Phantom of Avalanche; it is set in the same world and has the same protagonist. The game's combat system is turn-based at core, but requires the player to press buttons in a rapid succession and with precise timing to execute attacks. The characters can store up energy to unleash a stronger attack later. Using the technique named Carta, they can also perform various special moves which are based on elemental affinities.

Details

Total Rating
40.00 / 100
1 (user + critic)
Game Modes
Single player
Perspective
Third person
Themes
Fantasy
Engine
Unreal Engine 2
Developer
Softmax

Also known as

AliasMagna Carta 2Other Alias
KoreaMagna Carta: Crimson StigmataKorean title - translated
KoreaMagna Carta: Jinhongui SeongheunKorean title - romanization
AliasMagnacartaAlternative spelling

Release history (5 entries)

DatePlatformRegion
Nov 11, 2004PlayStation 2—
Dec 12, 2004PlayStation 2—
Nov 15, 2005PlayStation 2—
Mar 16, 2006PlayStation 2—
Apr 7, 2006PlayStation 2—

Videos

Storyline

The land of Efferia is a huge continent, where five different races co-exist - alas, not always peacefully. At present, humans and a race called Yasons are having a prolonged conflict. The hero of the game, a young adventurer named Calintz, comes back to his hometown, only to discover that it was destroyed by enemies. Thinking only about revenge, Calintz embarks on a journey that will eventually force him to get involved in the world of conflicts, wars, and intrigues.

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