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Arkanoid: Doh It Again
SNES · Released January 15, 1997 · Developed by Taito · Published by Nintendo
★ 79Total 79Single player
PuzzleAction
Loose
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CIB
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Sealed
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Price lookup wires up in Phase F (PriceCharting)
Summary
Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.
Screenshots
Details
IGDB Rating
79.33 / 100
14 ratings
Total Rating
79.33 / 100
14 (user + critic)
Game Modes
Single player
Perspective
Bird view / Isometric
Themes
Action
Developer
Taito
Also known as
Japanアルカノイド Doh It AgainJapanese title - original
Release history (6 entries)
| Date | Platform | Region |
|---|---|---|
| Jan 15, 1997 | Super Famicom | — |
| Aug 31, 1997 | Satellaview | — |
| Nov 3, 1997 | Super Nintendo Entertainment System | — |
| Dec 31, 1997 | Super Nintendo Entertainment System | — |
| Aug 1, 1998 | PC (Microsoft Windows) | — |
| — | Super Nintendo Entertainment System | — |








