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The Sims 2 cover

The Sims 2

GameCube · Released October 24, 2005 · Developed by Maxis · Published by Electronic Arts

71Total 71Single playerCo-operativeSplit screen
Role-playing (RPG)SimulatorStrategyAdventureFantasyComedySandboxRomance
Loose
CIB
Sealed

Price lookup wires up in Phase F (PriceCharting)

Summary

The console versions of The Sims 2 featured local splitscreen multiplayer, a story mode and an option to control game characters directly, as opposed to queuing options as is traditional Sims gameplay. In this videogame, you cannot have children nor age, but you are only adults (excluding elders), even though you can get married. You must earn aspiration points to unlock rewards by filling up your "goals" which will also be needed to complete story mode. Story mode is a sequence of multiple levels along with developed storylines which each character asks you to fulfill wants that pertain to their story. There is also a sandbox mode where you can live in a preset family or build your own.

Screenshots

Details

IGDB Rating
71.24 / 100
19 ratings
Total Rating
71.24 / 100
19 (user + critic)
Game Modes
Single player · Co-operative · Split screen
Perspective
First person · Third person · Bird view / Isometric
Themes
Fantasy · Comedy · Sandbox · Romance
Developer
Maxis

Also known as

FranceLes Sims 2French title

Release history (6 entries)

DatePlatformRegion
Oct 24, 2005Xbox
Oct 24, 2005Nintendo GameCube
Oct 24, 2005PlayStation 2
Nov 4, 2005Xbox
Nov 4, 2005PlayStation 2
Nov 4, 2005Nintendo GameCube

Videos

Storyline

There are 12 different locations that Sims may travel to across Pleasantview, Strangetown, and Melbourne throughout the course of the game. In order to unlock a new location, the player must complete Golden Wants (basically, a Want that is a mission).

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