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Elevator Action Returns
Sega Saturn · Released December 31, 1995 · Developed by Taito · Published by Taito
★ 78Total 78Single playerMultiplayer
ShooterActionScience fiction
Loose
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CIB
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Sealed
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Price lookup wires up in Phase F (PriceCharting)
Summary
Elevator Action Returns, also known as Elevator Action II, is a 1994 run and gun arcade game developed and published by Taito. It is the sequel to Elevator Action (1983), featuring a much more gritty and realistic setting. Returns retains the elevator-based gimmick from the original, but expands the gameplay system and replaces the spy motif with a new scenario involving a paramilitary team fighting against a terrorist group.
Screenshots
Details
IGDB Rating
77.66 / 100
8 ratings
Total Rating
77.66 / 100
8 (user + critic)
Game Modes
Single player · Multiplayer
Perspective
Side view
Themes
Action · Science fiction
Developer
Taito
Also known as
AliasElevator Action IIAlternative title
Release history (2 entries)
| Date | Platform | Region |
|---|---|---|
| Dec 31, 1995 | Arcade | — |
| Feb 14, 1997 | Sega Saturn | — |
Videos
Storyline
Elevator Action Returns is Taito's sequel to their 1983 game. At the start of the game, you choose one of three characters, Kart Bradfield, Edie Burrett, and Jad the Taff. Each of them has their strengths and weaknesses, as well as different primary and secondary weapons. Your mission is to obtain the computer data that are hidden behind specially marked doors (colored red) in six buildings. Entering blue-colored doors during the game will trigger a spinning wheel that contains various items, and when you hit the fire button, what it stops on is what you get. These include point items, health items, machine guns, and rocket launchers. As with the original game, you can use elevators to travel between floors.
You can shoot various objects to destroy them, including barrels and drums, which can help defeat various enemies that include lackeys, zombie soldiers, karate agents, trench-coat goons, guard dogs, and more. Avoid being shot by these enemies. There are cameras scattered throughout each building, which can be destroyed. If you are sighted by one of these cameras, a brief siren goes off. You have limited time to clear each building. When time runs out, the building blows up and you lose a life.
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