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The Cyber Shinobi
Sega Master System · Released December 31, 1990 · Developed by Sega Enterprises, Ltd. · Published by Sega Enterprises, Ltd.
★ 69Total 69Single player
PlatformHack and slash/Beat 'em upAction
Loose
—
CIB
—
Sealed
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Price lookup wires up in Phase F (PriceCharting)
Summary
The Cyber Shinobi is the SEGA Master System exclusive sequel to Shinobi. In some context the game has the subtitle Shinobi Part 2. It was the first Shinobi game to not have an Arcade counterpart.
Screenshots
Details
IGDB Rating
69.44 / 100
6 ratings
Total Rating
69.44 / 100
6 (user + critic)
Game Modes
Single player
Perspective
Side view
Themes
Action
Developer
Sega Enterprises, Ltd.
Also known as
AliasShinobi Part 2Alternative title
AliasThe Cyber Shinobi: Shinobi Part 2Alternative title
Release history (2 entries)
| Date | Platform | Region |
|---|---|---|
| Dec 31, 1990 | Sega Master System/Mark III | — |
| Dec 31, 1992 | Sega Master System/Mark III | — |
Storyline
Set sometime during the 21st century, the player controls the grandson of the ninja master Joe Musashi, also named Joe, who is on a mission to defeat the minions of Cyber-Zeed, a terrorist organization founded by the remnants of the Zeed organization that the original Joe Musashi destroyed.
Joe must fight his way through a series of six stages in order to prevent Cyber-Zeed from launching its stolen stockpiles of plutonium around the world. The stages consists of a construction site, a harbor, a heliport, a jungle, a waterfall, and the hideout of the enemy.
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