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Earthworm Jim 2 cover

Earthworm Jim 2

Sega Genesis · Released November 15, 1995 · Developed by Shiny Entertainment · Published by Tec Toy

76Total 76Single player
ShooterPlatformActionScience fictionComedy
Loose
CIB
Sealed

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Summary

From Evil the Cat’s’Circus of the Scars’ to the planet of Meat, join Jim on a madcap chase across the galaxy. Saving cows, thwarting lawyers and outsmarting Psy-Crow are all in a day’s work for Jim. Are you up to the challenge? Can you handle the awesome new weapons? Excellent! Then stop reading this. Try it now! Trust no one, play it yourself.. or EAT DIRT!

Screenshots

Details

IGDB Rating
76.42 / 100
119 ratings
Total Rating
76.42 / 100
119 (user + critic)
Game Modes
Single player
Perspective
Third person · Side view
Themes
Action · Science fiction · Comedy
Developer
Shiny Entertainment

Also known as

AliasEWJ2Acronym
AliasEarthworm Jim 2 (1995)Alternative title

Release history (7 entries)

DatePlatformRegion
Nov 15, 1995Sega Mega Drive/Genesis
Dec 22, 1995Sega Mega Drive/Genesis
Dec 31, 1995Sega Mega Drive/Genesis
Sep 1, 1996Sega Mega Drive/Genesis
Sep 1, 2009Wii
Dec 4, 2009Wii
Dec 14, 2009Wii

Videos

Storyline

Earthworm Jim 2 follows the exploits of annelid superhero Jim and his new sidekick Snott as they try to rescue Jim's beloved Princess What's-Her-Name from a forced marriage to the nefarious Psy-Crow. While chasing Psy-Crow across the universe, Jim comes across the summer homes of a number of villains from the first game, including Major Mucus, Evil the Cat and Bob the Killer Goldfish. Like the original game, Earthworm Jim 2 contains a lot of irreverent, surrealist humor. It also features more diverse gameplay than the original, with each stage having a unique different style and mission, often with varied gameplay and objectives to complete from stage to stage, as well as various new weapons to obtain and use. There are extra weapons in addition to the Plasma Blaster, such as the Three-Finger Gun, the Electro-Gun, Homing Missiles, the extremely powerful Barn Blaster, and the rather useless Bubble Gun. Snott returns from his cameos in the first game, and is now a permanent companion for Jim, hiding in the backpack of Jim's Super Suit. Snott can be used to stick and swing to other slimy green surfaces, or as a parachute, upon jumping.

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