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Age of Empires II: The Conquerors

Sega Dreamcast · Released August 24, 2000 · Developed by Ensemble Studios · Published by Microsoft

83Total 83Single playerMultiplayer
Real Time Strategy (RTS)StrategyFantasyHistoricalWarfare4X (explore, expand, exploit, and exterminate)
Loose
CIB
Sealed

Price lookup wires up in Phase F (PriceCharting)

Summary

Age of Empires II: The Conquerors Expansion is the official add-on to the award-winning, best-selling real-time strategy game Age of Empires II: The Age of Kings. Focusing on legendary leaders, The Conquerors will challenge veterans and novices to wage war on an epic scale with all-new civilizations, unique units and technologies, and campaigns based on infamous conquerors such as Attila the Hun, El Cid and Montezuma. Age of Empires II: The Conquerors is the first expansion pack to the 1999 real-time strategy game Age of Empires II: The Age of Kings. The Conquerors is the fourth installment in the Age of Empires series by Microsoft Game Studios and Ensemble Studios. It features five new civilizations (the Aztecs, Mayans, Spanish, Koreans, and Huns), four new campaigns, eleven new units, twenty-six new technologies, new gameplay modes, new maps and different minor tweaks to the gameplay. A Sega Dreamcast version for both the original game and the expansion were announced, but were cancelled for unknown reasons.

Screenshots

Details

IGDB Rating
82.67 / 100
119 ratings
Total Rating
82.67 / 100
119 (user + critic)
Game Modes
Single player · Multiplayer
Perspective
Bird view / Isometric
Themes
Fantasy · Historical · Warfare · 4X (explore, expand, exploit, and exterminate)
Engine
Genie Engine
Developer
Ensemble Studios

Also known as

AliasAOCAcronym

Release history (5 entries)

DatePlatformRegion
Aug 24, 2000PC (Microsoft Windows)
Aug 24, 2000Mac
Sep 15, 2000PC (Microsoft Windows)
Sep 15, 2000Mac
Dreamcast

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Storyline

Age of Empires II is a real-time strategy game that focuses on building towns, gathering resources, and creating armies to defeat opponents. Players conquer rival towns and empires as they advance one of 13 civilizations through four "Ages": the Dark Age, the Feudal Age, the Castle Age (being the High Middle Ages), and the Imperial Age, reminiscent of the Renaissance—a 1000-year timeframe. Advancing to a new Age unlocks new units, structures, and technologies, but players must first build certain buildings from their current age and then pay a sum of resources (typically food and gold).

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