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The Amazing Virtual Sea-Monkeys
Game Boy Advance · Released January 1, 2002 · Developed by Creature Labs · Published by Conspiracy Entertainment
Single player
Action
Loose
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CIB
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Sealed
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Price lookup wires up in Phase F (PriceCharting)
Summary
Players are challenged to lead the newly hatched sea-monkeys to the safety of the Venus Shell, but must do so without any direct control over them.
Screenshots
Details
Game Modes
Single player
Perspective
Side view
Themes
Action
Engine
Creatures Evolution Engine
Developer
Creature Labs
Also known as
AliasSea-MonkeysAlternative title
Release history (2 entries)
| Date | Platform | Region |
|---|---|---|
| Jan 1, 2002 | PlayStation | — |
| Dec 31, 2002 | Game Boy Advance | — |
Videos
Storyline
The player controls Nautila, a "babelfish" which is used to indirectly influence the environment within a huge water tank. Nautila has to suck up dangerous fish, clear rocks, supply food etc. for brine shrimps resembling the Sea Monkeys brand. The Sea Monkeys try to reach a Venus Shell as soon as they are hatched. If Nautila is not fast enough to clear the puzzles preventing the Sea Monkeys from reaching their shell, they will perish...



