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Amplitude
PlayStation 2 · Released March 24, 2003 · Developed by Harmonix Music Systems · Published by Harmonix Music Systems
★ 80Total 77Single playerMultiplayerSplit screen
MusicAdventureActionScience fictionParty
Loose
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CIB
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Sealed
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Summary
Amplitude is a music/rhythm game and is the sequel to 2001's Frequency. Like it's predecessor, players play songs by hitting notes on multiple tracks representing each instrument found in the song.
Screenshots
Details
IGDB Rating
80.11 / 100
6 ratings
Total Rating
76.55 / 100
11 (user + critic)
Game Modes
Single player · Multiplayer · Split screen
Perspective
Bird view / Isometric
Themes
Action · Science fiction · Party
Developer
Harmonix Music Systems
Release history (2 entries)
| Date | Platform | Region |
|---|---|---|
| Mar 24, 2003 | PlayStation 2 | — |
| Sep 26, 2003 | PlayStation 2 | — |
Videos
Storyline
In Amplitude, the player controls a ship (referred to as a "Beat Blaster") moving down a path of varying shapes and lengths, containing up to six tracks. Each color-coded track corresponds to a different aspect of the song, such as percussion, synth, bass, or vocals, and contains a sequence of notes. As the player hits buttons corresponding to the note placement on the track, the notes activate a small portion of the track. If the player successfully activates enough notes in sequence, the track is "captured" and the section will play automatically for a number of bars, freeing the player to capture another section.
The object of the game is to capture a sufficient amount of sections to reach the end of the song. If the player continually misses notes, an energy meter empties until the game is over.








