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Disney's Donald Duck: Goin' Quackers cover

Disney's Donald Duck: Goin' Quackers

GameCube · Released December 13, 2000 · Developed by Ubisoft Milan · Published by Ubi Soft Entertainment

60Total 61Single player
FightingPlatformActionComedyKids
Loose
CIB
Sealed

Price lookup wires up in Phase F (PriceCharting)

Summary

Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, Merlock discovers Daisy and kidnaps her. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, a piece of Gyro's device is missing, and to get the machine working again, Donald must go on a journey to recover it. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell.

Screenshots

Details

IGDB Rating
60.29 / 100
7 ratings
Total Rating
61.15 / 100
8 (user + critic)
Game Modes
Single player
Perspective
Third person
Themes
Action · Comedy · Kids
Developer
Ubisoft Milan

Also known as

AliasDonald Duck: Goin' QuackersAlternative title
AliasDonald Duck: Goin'*! "Qu@ckers"Alternative title
AliasDisney's Donald Duck: Goin'*! "Qu@ckers"Stylized title
AliasDisney's Donald Duck: Quack AttackAustralian title

Release history (4 entries)

DatePlatformRegion
Dec 13, 2000PlayStation 2
Dec 22, 2000PlayStation 2
Mar 25, 2002Nintendo GameCube
May 3, 2002Nintendo GameCube

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