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Lufia II: Rise of the Sinistrals
SNES · Released February 24, 1995 · Developed by Neverland · Published by Natsume Inc.
★ 83Total 83Single player
PuzzleRole-playing (RPG)Fantasy
Loose
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CIB
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Sealed
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Summary
Lufia II: Rise of the Sinistrals serves as a prequel to Lufia & the Fortress of Doom, unfolding its events ninety-nine years before. The narrative delves into the origins of the series' antagonists, the Sinistrals, a group of super-humans. Players take on the role of the ancestor of Maxim, the protagonist from the first game, as he embarks on a quest after encountering Iris, a mysterious woman. Maxim seeks other heroes to join forces in preventing the Sinistrals from wreaking havoc and destroying the world.
Like its predecessor, Rise of the Sinistrals follows the Japanese-style turn-based RPG format with an infusion of puzzle elements. The game incorporates intricate puzzles into its dungeon designs, requiring players to use various items and accessories for solving. Additionally, it introduces the "Capsule Monsters" system, allowing summoned monsters to participate in battles. These creatures evolve through the consumption of weapons, armour, or special fruits. Unlike the first game, dungeons in Rise of the Sinistrals lack random battles, with enemies visibly moving on-screen.
Screenshots
Details
IGDB Rating
82.70 / 100
39 ratings
Total Rating
82.70 / 100
39 (user + critic)
Game Modes
Single player
Perspective
Side view
Themes
Fantasy
Developer
Neverland
Also known as
AliasEstpolis 2Abbreviation
JapanEstpolis Denki IIJapanese title - romanization
AliasLufia 2: Rise of the SinistralsAlternative spelling
Release history (3 entries)
| Date | Platform | Region |
|---|---|---|
| Feb 24, 1995 | Super Famicom | — |
| May 1, 1996 | Super Nintendo Entertainment System | — |
| Dec 31, 1997 | Super Nintendo Entertainment System | — |




