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Samurai Shodown VI
PlayStation 2 · Released September 14, 2005 · Developed by Yuki Enterprise · Published by SNK Playmore
★ 66Total 66Single player
FightingAction
Loose
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CIB
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Sealed
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Price lookup wires up in Phase F (PriceCharting)
Summary
Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively.
One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps.
SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.
Screenshots
Details
IGDB Rating
66.37 / 100
8 ratings
Total Rating
66.37 / 100
8 (user + critic)
Game Modes
Single player
Perspective
Side view
Themes
Action
Developer
Yuki Enterprise
Also known as
AliasSamurai Shodown 6Alternative spelling
JapanSamurai Spirits: Tenkaichi KenkakudenJapanese title - romanization
Release history (4 entries)
| Date | Platform | Region |
|---|---|---|
| Sep 14, 2005 | Arcade | — |
| Jan 26, 2006 | PlayStation 2 | — |
| Nov 19, 2014 | PlayStation 3 | — |
| Nov 22, 2016 | PlayStation 4 | — |






