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Kill.Switch

Xbox · Released October 28, 2003 · Developed by Namco · Published by Namco

69Total 72Single playerMultiplayerSplit screen
ShooterActionScience fiction
Loose
CIB
Sealed

Price lookup wires up in Phase F (PriceCharting)

Summary

Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshairs, signified by your crosshairs turning red, doesn't guarantee a direct hit? The accuracy depends on the weapon of choice. A shotgun will normally provide a kill on the first shot. If you have an automatic rifle, your shots are relatively inaccurate even if your aim is true.

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Details

IGDB Rating
68.93 / 100
19 ratings
Total Rating
71.97 / 100
23 (user + critic)
Game Modes
Single player · Multiplayer · Split screen
Perspective
First person · Third person
Themes
Action · Science fiction
Engine
RenderWare
Developer
Namco

Also known as

China战地杀机Chinese title
AliasKill SwitchAlternative spelling

Release history (5 entries)

DatePlatformRegion
Oct 28, 2003PlayStation 2
Oct 28, 2003Xbox
Feb 2, 2004PlayStation 2
Mar 3, 2004PC (Microsoft Windows)
Mar 31, 2004PC (Microsoft Windows)

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