← Xbox 360Xbox 360 / Sensible World of Soccer
Sensible World of Soccer cover

Sensible World of Soccer

Xbox 360 · Released December 17, 2007 · Developed by Sensible Software · Published by Codemasters

Single playerMultiplayer
SportNon-fiction

Summary

Sensible World of Soccer is the classic 90’s football game reborn with enhanced graphics! Take on your friends online now in this fantastic pick up and play football game. Play a quick game, or manage your team over a full season with a fully immersive tactics editor. In 2006, Codemasters announced a new version of Sensible World of Soccer, developed by Kuju Sheffield, for the Xbox 360 to be released in summer 2007 on Xbox Live Arcade. It features both the classic "retro" visuals of the original SWOS, as well as new improved high definition graphics, and retains the exact gameplay of the 96/97 version of Sensible World of Soccer. Due to problems with the game's network performance, the release was delayed in order for "significant proportions" of the network code to be rewritten. After missing several previous release dates, the game appeared on Xbox Live Arcade on 19 December 2007 but was quickly pulled. A statement from Microsoft confirmed that an incorrect version of the game had been made available, in which online play was not possible. The fixed version of the game was released two days later on 21 December. The Windows version was never released.

Screenshots

Details

Game Modes
Single player · Multiplayer
Perspective
Bird view / Isometric
Themes
Non-fiction
Developer
Sensible Software

Also known as

AliasSWOS 96/97 RemakeAcronym
AliasSWOS 96/97 XBLAAcronym

Release history (4 entries)

DatePlatformRegion
Dec 17, 2007Xbox 360—
Dec 19, 2007Xbox 360—
Aug 6, 2010Xbox 360—
—PC (Microsoft Windows)—

Videos

Storyline

The career game mode in Sensible World of Soccer enables players to manage a club through 20 seasons. Basic manager options include a transfer market (buy/sell players). Every team has a squad of 16 players, by default. Every player has individual skills (speed, tackling, heading, finishing, shooting, passing, ball control). Player prices are calculated relative to their skills. Players can be transferred from other clubs by offering an amount of money and/or own players in a part exchange deal. To be able to buy stronger players and to keep them it is necessary to earn money with success in the various competitions. Job offers from other clubs and also from a national team may roll in, depending on the success.

Similar games

Find more