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Pitfall!

ColecoVision · Released September 1, 1982 · Developed by Activision · Published by JAMDAT Mobile

★ 72Total 72Single player
PlatformAdventureAction

Summary

Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes while avoiding obstacles and hazards.

Screenshots

Details

IGDB Rating
71.86 / 100
102 ratings
Total Rating
71.86 / 100
102 (user + critic)
Game Modes
Single player
Perspective
Side view
Themes
Action
Developer
Activision

Also known as

PortugalAventuras em Tongo BongoPortuguese title
AliasPitfall! - Pitfall Harry's Jungle AdventureAlternative title
SpainPatfallSpanish title
GermanyAventuras em Tongo BongoGerman title
AliasDavid Crane's Pitfall!Alternative title

Release history (16 entries)

DatePlatformRegion
Sep 1, 1982Atari 2600—
Dec 31, 1983MSX—
Feb 1, 1984ColecoVision—
Feb 1, 1984Intellivision—
Mar 1, 1984Atari 8-bit—
Jul 1, 1984Commodore C64/128/MAX—
Nov 1, 1984Intellivision—
Dec 31, 1984Atari 5200—
Dec 31, 1984Commodore C64/128/MAX—
Dec 31, 1984MSX—
Dec 31, 1987Commodore C64/128/MAX—
Dec 31, 2003Legacy Mobile Device—
May 5, 2010Xbox 360—
May 5, 2010PC (Microsoft Windows)—
Feb 23, 2011Windows Phone—
—Atari 2600—

Videos

Storyline

The player must maneuver a character (Pitfall Harry) through a maze-like jungle in an attempt to recover 32 treasures in a 20-minute time period. Along the way, he must negotiate numerous hazards, including pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. Harry may jump over or otherwise avoid these obstacles by climbing, running, or swinging on vines. Treasure includes gold and silver bars, diamond rings, and bags of money. Under the jungle there is a tunnel which Harry can access through ladders found at various points. Travelling though the tunnel moves forward three screens at a time, which is necessary in order to collect all the treasures within the time limit. However, the tunnels are filled with dead-ends blocked by brick walls, forcing the player to return to the surface at one of the ladders, and try to find a way around again, thus wasting time. The tunnels also contain scorpions, which can harm Harry.

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