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Pac-Man

Atari 2600 · Released March 16, 1982 · Developed by Namco · Published by Polyvox

79Total 80Single playerMultiplayer
PuzzleArcadeAction
Loose
CIB
Sealed

Price lookup wires up in Phase F (PriceCharting)

Summary

Atari 2600 Port of Pac-Man The player controls Pac-Man through a maze, eating pac-dots (also called pellets). When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a power pellet is eaten; in even later stages, the ghosts do not become edible (i.e., they do not change color and still make Pacman lose a life on contact), but they still reverse direction.

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Details

IGDB Rating
79.32 / 100
34 ratings
Total Rating
79.66 / 100
34 (user + critic)
Game Modes
Single player · Multiplayer
Perspective
Bird view / Isometric
Themes
Action
Developer
Namco

Release history (5 entries)

DatePlatformRegion
Mar 16, 1982Atari 2600
Jun 13, 1982Atari 2600
Dec 31, 1983Atari 2600
May 1, 1984Atari 2600
May 1, 1984Atari 2600

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