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Spirits & Spells cover

Spirits & Spells

Game Boy Advance · Released April 24, 2003 · Developed by Magic Pockets · Published by MTO

Single player
PlatformFantasyHorrorKids
Loose
CIB
Sealed

Price lookup wires up in Phase F (PriceCharting)

Summary

Alicia and Greg set off with their friends one Halloween night to look for a house in the forest where they could stock up on goodies. Upon reaching the house, Greg and Alicia's friends are turned into stone by a bogeyman. To save their friends, the two heroes must enter the world of the dead. In order to find their friends and set them free, they need to make it through cemeteries, haunted houses and sinister laboratories. Only one person at a time is allowed to enter the world of the dead, so Alicia and Greg must take turns in order to make their way through the danger that awaits them. Friends like the Goblin and Jack O'Lantern will teach them magic tricks that will help them to overcome obstacles along the way. They must find the Mad Scientist's laboratory to get their friends home safe and sound.

Screenshots

Details

Game Modes
Single player
Perspective
Side view
Themes
Fantasy · Horror · Kids
Developer
Magic Pockets

Release history (3 entries)

DatePlatformRegion
Apr 24, 2003Game Boy Advance
May 30, 2003Game Boy Advance
Oct 31, 2003Game Boy Advance

Videos

Storyline

Alicia and Greg set off with their friends one Halloween night to look for a house in the forest where they could stock up on goodies. Upon reaching the house, Greg and Alicia's friends are turned into stone by a bogeyman. To save their friends, the two heroes must enter the world of the dead. In order to find their friends and set them free, they need to make it through cemeteries, haunted houses and sinister laboratories. Only one person at a time is allowed to enter the world of the dead, so Alicia and Greg must take turns in order to make their way through the danger that awaits them. Friends like the Goblin and Jack O'Lantern will teach them magic tricks that will help them to overcome obstacles along the way. They must find the Mad Scientist's laboratory to get their friends home safe and sound.

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